Our computing curriculum prepares pupils for a world in which technology is used to communicate, control and create: pupils are taught many different skills, such the programming the movement of a Bee-Bot in Reception or sharing of information by creating websites, documentaries and animations in later years.
A wide range of equipment is available, from the interactive whiteboards in every classroom, and suite of networked PCs and laptops throughout the school and our two sets of iPads with which pupils can communicate, share and access information to help them in their learning at school. They are becoming the main way we access the computing curriculum. From research, to creating an animation to programming and coding. Skills for safe use of social media, such as blogging and messaging, are taught and all pupils are expected to follow the school rules. ICT is also used to develop and extend learning across the curriculum - for example, online software such as Times Table Rockstars, SumDog, Read Theory and the popular ‘Bug Club’ reading scheme are used for maths and reading homework activities.